Simplified history of Open GL

 In the 1990s, writing computer graphis could be a real challenge for developers. That's why a lot of companies wrote their own graphics libraries and worked with them as long as possible, for example, Nintendo had their own for every one of their consoles.

Before creating Open GL, Silicon Graphics(the company that created Open GL) had also made IRIS GL, but their competitors pressured them into making Open GL, an open source version of IRIS GL, in an attempt to make them more relevant in the market.

In 1995, Microsoft launched Direct3D which was and still is Open GL's main competitor. In 2015, Khronos Group, the current Open GL owner, launched Vulkan, a direct successor to Open GL.

However, Open GL is still the most used API to everything in computer graphics, used in things like Unreal Engine and Unity.

In my opinion, Open GL is great, but I also think Vulkan is starting to be a better approach to computer graphics.

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